
GREATEST VISUAL AND SPECIAL EFFECTS MILESTONES IN FILM HISTORY
An amazingly detailed and comprehensive list of visual effects milestones that span from Eadweard Muybridge's THE HORSE IN MOTION in 1878 to present. Honored and humbled to have contributed to 7 films on this list. Final Fantasy: The Spirits Within (2001) "The film was hailed for having photo-realistic, life-like images. It was the first feature film to use motion capture to create realistic digital humans." The Lord of the Rings: The Two Towers (2002) "CGI-imagery was combin

FROM STAR WARS TO GRAVITY: THE SPECIAL EFFECTS MILESTONES THAT SHAPED CINEMA
THE MOVIES THAT CHANGED THE WAY WE MAKE MOVIES EMPIRE magazine lists 19 significant innovations in cinema including the Steadicam, Dykstraflex rig, Dinosaurs, talking animals, Bullet time, and coming in at number 13 (my lucky number) FINAL FANTASY: THE SPIRITS WITHIN gets a shout out for being the first full motion captured feature film. It's truly humbling to be recognized for my contributions as the first motion capture director for a feature film among the highest echelons

2013 GAME DEVELOPERS CONFERENCE SPEAKER: REMINGTON SCOTT
PERFORMANCE CAPTURE: INSIGHTS FROM THE EDGE "Industry pioneer Remington Scott will explain how to bring realistic, digital humans to life, as he does currently as freelance director for Sony Computer Entertainment of America, Activision, THQ and Electronic Arts. Scott's talk will combine his experience of over 25 years, during which he worked on Academy Award for Achievement in Visual Effects winners The Lord of the Rings: The Two Towers and Spiderman 2." Remington is availab

GENERATION XBOX: HOW VIDEO GAMES INVADED HOLLYWOOD
"People arenʹt going to the movies. Theyʹre playing videogames. In 2011, cinema attendance nosedived. Meanwhile, a single game was making a billion dollars – in just 16 days. Call Of Duty: Modern Warfare 3 was the fastest‐selling entertainment property in any medium, ever. By the end of its launch day over 7 million multiplayer hours had been logged as gamers blasted their pals in online combat. The prime movie‐going demographic of 18‐24 year old men were thinking: why watch