REMINGTON SCOTT  

EXPERTISE, TOOLS AND IDEAS.

 

CONTINUOUS IMPROVEMENT, VERIFICATION AND VALIDATION.

Remington Scott, a veteran in computer graphic imagery and emerging media for more than 30 years, has distinguished himself in the field for having developed concepts and toolsets to implement them successfully years before other industry players took on similar challenges.

 

He is the CEO and Chief Architect of Hyperreal® Inc., a firm dedicated to engineering the worlds most recognized digital humans called HyperModels™. Hyperreal has created Madison Beer's HyperModel and digital performance for Sony's Immersive Music Virtual Concert.

 

Founded in 2010, Remington Scott Productions (RSP) has established itself as an international market leader in the development and foundation for hyperreal digital humans including the creation of principle avatars for the first three all CGI performance capture feature films in China. Principle digital humans include actors Jackie Chan, Fan BingBing, Kris Wu, William Wai-Ting Chan. 

Remington is an acclaimed cinematic director for bestselling video games and virtual reality. Franchise titles include CALL OF DUTY, JUST CAUSE, ASSASSINS CREED, NEED FOR SPEED, RESISTANCE, and SPIDER-MAN. Clients include Ubisoft, Sony Computer Entertainment of America, Activision, OF3D and Electronics Arts. Recognition includes The Visual Effects Society's "Outstanding Real-Time Visuals in a Video Game". 

 

His achievements in motion pictures are extensive, including supervisory digital production under filmmakers Peter Jackson, Sam Raimi, Robert Zemeckis, Bryan Singer, Hironobu Sakaguchi, Zack Snyder and others.

 

For Jackson he supervised the Motion Capture team for THE LORD OF THE RINGS: THE TWO TOWERS, which won an Academy Award for Achievement in Visual Effects for “using a computer motion capture system to create the split personality character of Gollum and Smeagol.”

 

For Sakaguchi he became the first professional to direct performance capture for a completely computer-generated theatrically released film. That motion picture was FINAL FANTASY: THE SPIRITS WITHIN, which was widely noted for its outstanding digitally created human characters from the earliest scenes to the conclusion and voted by Computer Graphic Society in the top 10 of the 100 GREATEST 3D MOVIES.

 

He also worked on Visual Effects Academy Award winner SPIDER-MAN 2 for Raimi and SUPERMAN RETURNS for Singer, and was instrumental in the advanced digital humans of both successful films, as well as BEOWULF, WATCHMEN and ANI-MATRIX: FINAL FLIGHT OF THE OSIRIS. The Visual Effects Society nominated his work in the category of Outstanding Animated Character in a Live Action Picture for SPIDER-MAN 3.

 

Remington, a graduate of New York’s School of Visual Arts, co-created the first digitized home video game in the mid 1980s, a full decade before the technology became mainstream in the consumer marketplace. The design of the most realistic human forms in computer games today can be traced to his efforts. Similarly, in the early 1990s he was one of a hand full of people pioneering motion capture technology for the digitization of human characters in games and movies.

 

Some of the companies at which Remington has been a team member and a motivating force behind their technological successes include Square USA, Weta Digital and Sony Pictures Imageworks, for which he authored patents that describe new methodologies for realistic digital human animation and replication which can be seen on films such as AVATAR, RISE OF THE APES, THE AVENGERS, etc.

 

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