"This is a new kind of animation"
-First Theatrical Motion Capture Feature Film, 2001.
Remington Scott, a futurist and veteran in computer graphic imagery and emerging media for more than 30 years, has distinguished himself in the field for having developed concepts and toolsets to implement them successfully years before other industry players took on similar challenges and has run successful businesses investing in the future of human digitization. Scott was named to The Wrap’s 2022 “Innovators List” for, among other efforts, “giving the Metaverse a soul.”
He is the Founder, CEO and Chief Architect of Hyperreal® Inc., the worlds first platform for the monetization and marketplace for digital identities empowering the next generation of technology revolution led by machine learning and artificial intelligence.
EXPERTISE, TOOLS AND IDEAS.
CONTINUOUS IMPROVEMENT, VERIFICATION AND VALIDATION.
The majority shareholder in Hyperreal® is Remington Scott Productions (RSP), which was founded in 2010. RSP quickly grew into an international market leader in the development and foundation for hyperreal digital humans including successfully unlocking US Intelligence contracts and consulting, registering the first hyperrealistic digital human on the blockchain, and the expansion of digital human services into global territories including Europe and Asia. China's first all CGI performance capture feature films relied on RSP's supervision and technology to bring to life Asia's first hyperrealistic celebrity humans including Jackie Chan, Fan Bing Bing and others.
RSP invested and controlled an equal equity stake in MacInnes Scott, a Hollywood virtual production VR boutique that won awards for work for Netflix and Verizon.
Remington is an acclaimed cinematic director for bestselling video games and virtual reality. Franchise titles include CALL OF DUTY, JUST CAUSE, ASSASSINS CREED, NEED FOR SPEED, RESISTANCE, and SPIDER-MAN. Clients include Ubisoft, Sony Computer Entertainment of America, Activision, OF3D and Electronics Arts. Recognition includes The Visual Effects Society's "Outstanding Real-Time Visuals in a Video Game".
His achievements in motion pictures are extensive, including supervisory digital production under filmmakers Peter Jackson, Sam Raimi, Robert Zemeckis, Bryan Singer, Hironobu Sakaguchi, Zack Snyder and others.
For Jackson he supervised the Motion Capture team for THE LORD OF THE RINGS: THE TWO TOWERS, which won an Academy Award for Achievement in Visual Effects for “using a computer motion capture system to create the split personality character of Gollum and Smeagol.”
For Sakaguchi he became the first professional to direct performance capture for a completely computer-generated theatrically released film. That motion picture was FINAL FANTASY: THE SPIRITS WITHIN, which was widely noted for its outstanding digitally created human characters from the earliest scenes to the conclusion and voted by Computer Graphic Society in the top 10 of the 100 GREATEST 3D MOVIES.
As Special Project Computer Graphic Supervisor at Sony Imageworks, Remington oversaw advanced digital human pipelines for VFX and was part of the team that identified and built the first usage of USC's Lightstage technology for digital humans, resulting in the first photoreal digital doubles in feature film and contributed to winning the Visual Effects Academy Award for SPIDER-MAN 2 for Raimi and an Oscar nomination for SUPERMAN RETURNS for Singer. He was also instrumental in the advanced digital humans of BEOWULF, WATCHMEN and ANI-MATRIX: FINAL FLIGHT OF THE OSIRIS. The Visual Effects Society nominated his work in the category of Outstanding Animated Character in a Live Action Picture for SPIDER-MAN 3.
Remington, a graduate of New York’s School of Visual Arts, co-created the first digitized home video game in the mid 1980s, a full decade before the technology became mainstream in the consumer marketplace. The design of the most realistic human forms in computer games today can be traced to his efforts. Similarly, in the early 1990s he was one of a hand full of people pioneering motion capture technology for the digitization of human characters in games and movies.
Some of the companies at which Remington has been a team member and a motivating force behind their technological successes include Square USA, Weta Digital and Sony Pictures Imageworks, for which he authored patents that describe fundamental methodologies for realistic digital human animation and replication which can be seen on films such as AVATAR, RISE OF THE APES, THE AVENGERS, etc.